Kai Bodensiek
Lawyer BvM Berlin

Kai Bodensiek is a partner at the Berlin office of Brehm &. v. Moers. He has been advising the German and international games industry since 2005. His focus is on advising on the negotiation and conclusion of licensing and development agreements, rights clearance, compliance in the areas of consumer, data and youth protection, as well as corporate finance and support in M&A processes. 

His client base also includes companies from the fields of professional eSports, developers of application software, production service providers and influencers, streamers and lets players.

Kai Bodensiek is a regular speaker at various events in the games and IT industries. He is, moreover, often a popular guest lecturer at the Games Academy and the Academy of Media Design in the area of game production and design.

Kai Bodensiek has been Senior Legal Counsel of the GAME Bundesverband der deutschen Games-Branche e.V.  (“GAME Federal Association of the German Games Industry”) and assisted in the merger with BIU e.V. into the "game Verband der deutschen Games-Branche e.V." ("game") and is now the chairman of the internal arbitration institute of merged association. 

Attorney-at-Law

Admitted to the Bar: 2005

Member of the Video Game Bar Association

Member of game Verband der deutschen Games-Branche e.V.

Member of Media:Net Berlin-Brandenburg

Publications

  • Co-author of "Virtual Trade - Money and Games" in Kommunikation und Recht (KuR) 2004, 432 ff
  • "Zukunft der Spiele-Finanzierung" (The Future of Games Financing) in the magazine
  • Making Games (IDG-Verlag), Issue 03/2009, P. 54 ff.
  • Co-author "Bewerbung von Online-Computerspielen in nicht lizenzierten Territorien" (Application of Online Computer Games in non-licensed Territories) in Kommunikation & Recht (K&R), 1/2010, P. 16ff
  • Co-Author "Fünf Regeln für Investoren-Gespräche" (Five Rules when talking to Investors) in the magazine "Making Games“ (IDG-Verlag), issue 01/2010, P. 60f
  • "Vertragsstrafen in Spieleentwicklungsverträgen" (Contractual Penalties in Games Development Contracts) magazine article published in "Making Games“ (IDG-Verlag), issue 05/2012, P. 60 f.
  • "Crowdfunding - Alles Easy, oder Was?" (Crowd funding - Easy or Not?) article in the magazine "Making Games“ (IDG-Verlag), issue 01/2013, P. 44 f.
  • „Correct Crowd funding“ Interview in the magazine “Digital Production“ (ATEC Verlag), issue 4/2014, P. 108f.
  • "Rechtliche Einordnung des Crowdfundings in Deutschland" (Legal Classification of Crowdfunding in Germany), Revue Générale du Droite on line, 2015, numéro 19672
  • "Comment on German Federal Court of Justice Case No. VI ZR 134/15" in of E-Commerce Law Reports volume 16 issue 3, http://www.e-comlaw.com/e-commerce-law-reports/article_template.asp?Contents=Yes&from=eclr&ID=1105
  • Co-author "LG Karlsruhe: Purchase of virtual Ingame Currency - Waiver of the Cancellation Right" - comment on the case LG Karsruhe 18 O 7/16 in GRUR-Prax 2016, 423
  • Co-author "Livestreams von Gaming Video Content als Rundfunk?" (Livestreams of Video Game Content as broadcasting service), in Multimedia und Recht (MMR - Multimedia and Law) 2018, 136
  • "Hakenkreuz Debatte: Die USK ist die Lösung"  ("Debate on Swastikas in Gaming Content and self regulation as a solution"), article on Gameswirtschaft.de, 04.06.2018
  • "Nutzungsrisiken im Gefüge des Jugendschutzrechts. Gefährdung der hergebrachten Alterskennzeichnung durch die geplante Reform des JuSchG" ("Use risks in the Youth Protection regime - the risks of the intended reforms for the established rating system"), in Beilage zur Multimedia und Recht (MMR) 08/2020, S. 23ff
  • Co-Author "Newsletter im Konzern – kein Selbstläufer! Praxisbezogene Betrachtung des Umgangs mit Newsletter-Datenbanken" ("Newsletters in Corporate Groups - not so easy! A hands on report regarding corporate newsletter databases", in Multimedia und Recht - Beilage (MMR-Beil) 2021, 12
  • "Dark Patterns oder Game Design - Abgrenzung zwischen rechtswidriger Verbraucherlenkung und der zulässigen Ausgestaltung verbrauchergerechter Angebote bei Computerspielen" ("Dark patterns or Game Design - Differences between illegal consumer influencing and the design of consumer friendly products in the games industry", in Beilage zur Multimedia und Recht (MMR), 2022, 722ff
  • Co-Author of the chapter "Finanzierung und Förderung"  ("Financing and Public Funding") und Author of the chapter "Medien- und wettbewerbsrechtliche Fragestellungen im Games-Marketing" ("Media law and unfair trade law in regard to games marketing")  in Praxishandbuch Games & Recht ("Handbook Games & Law), Hentsch / Falk, Nomos Verlag 2022

Languages

English